

AMD Radeon RX 6950 XT Specs And 4K Gaming Performance

Starting with the Radeon RX 6950 XT, it’s based on the same RDNA 2 architecture as the Radeon RX 6900 XT and is manufactured on the same 7-nanometer node. The makeup of the GPU is unchanged—26.8 million transistors, 80 compute units (5,120 stream processors), 80 ray accelerators, 128 ROPs, 320 TMUs, 128MB of Infinity Cache, and 12GB of GDDR6 memory.
What’s different, however, is AMD juiced the Game and Boost clocks to 2,100MHz and 2,310MHz, respectively, up from 2,015MHz and 2,250MHz. This results in 23.65 TFLOPS of FP32 (versus 23.04 TFLOPS) and 47.31 TFLOPS (versus 46.08 TFLOPS) of FP16 performance. It also boasts a peak texture fill rate of 739.2 GT/s, up from 720 GT/s.
The memory bus remains the same at 256-bit, and combined with the faster memory speed, memory bandwidth gets pushed to 576 GB/s, up from 512 GB/s. And the effective bandwidth with Infinity Cache now goes up to 1,793 GB/s, up from 1,664.2 GB/s. AMD also increased the total board power (TBP) to 335W (versus 300W).

AMD is pitching the Radeon RX 6950 XT as delivering the best performance per watt and performance per dollar (bang for buck) for 4K gaming. To that end, AMD claims it is faster than a GeForce RTX 3090 in a wealth of games such as Fortnite, Doom Eternal, Shadow of the Tomb Raider, Metro Exodusand others.
AMD Radeon RX 6750 XT Is Built For 1440p Gaming

AMD nudged the Game clock to 2,495MHz (up from 2,424 MHz on the Radeon RX 6700) and the Boost clock to 2,600MHz (up from 2,581MHz). This yields up to 13.31 TFLOPS of FP32 and 26.62 TFLOPS of FP16 performance, up a touch from 13.21 TFLOPS and 26.43 TFLOPS, respectively. Likewise, the peak texture fill rate increases to 416 GT/s (up from 413 GT/s). The TBP is a little higher here as well, at 250W versus 230W.
The move to 18Gbps memory chips tied to the same 192-bit bus results in 432GB/s of memory bandwidth, up from 384GB/s, and an effective bandwidth with Infinity Cache of 1,326GB/s, up from 1,278GB/s. These are more substantial gains than the FP32/FP16 and pixel fill rate bumps.

According to AMD, the Radeon RX 6750 XT is generally faster than NVIDIA’s GeForce RTX 3070 at 1440p gaming, though it depends on the title. We’ll have a review of the Radeon RX 6750 XT soon, so stayed tune for in-depth look at performance and how it compares to the competition in our own testing.
AMD Radeon RX 6650 XT Arrives For Gaming At 1080p

We’re looking at modest clock gains here as well. AMD pushed the Game clock to 2,410MHz (up from 2,359MHz) and the Boost clock to 2,635MHz (up from 2,589MHz). This results in 10.79 TFLOPS of FP32 and 21.59 TFLOPS of FP16 performance (up from 10.6 TFLOPS and 21.21 TFLOPS, respectively), and a max texture fill rate of 337.3 GT/s versus 331.4 GT/s.
The upgraded 18Gbps memory shuttles data through the same 128-bit bus, giving the new card 280GB/s of memory bandwidth (up from 256GB/s) and 468.9GB/s of effective bandwidth when factoring in the boost provided by Infinity Cache (up from 444.9GB/s). And once again, we’re looking at a relatively small increase in TBP to 180W from 160W.

All of AMD’s comparisons are based on enabling Smart Access Memory, with Radeon Super Resolution numbers thrown in as well. Where AMD appears to have the biggest advantage, however, is in pricing.


AMD lists the lowest online retailer pricing for each SKU in its entire lineup, including today’s three new additions, versus the competition. If pricing and availability hold steady, the Radeon RX 6950 XT at $1,099, Radeon RX 6750 XT at $549, and Radeon RX 6650 XT at $399 will be attractive options, especially when paired with an AMD Ryzen build.
All three cards should be available now. Additionally, AMD is updating its Radeon Raise the Game bundle. Gamers who purchase a qualifying Radeon graphics card from a participating vendor starting today will receive a code to redeem for free games later in the quarter. Bundles will include Saints Row and Sniper Elite 5with more games to be announced leading up to the launch of the promotion.
Lastly, AMD also announced the first games to support its FidelityFX Super Resolution 2.0 technology. The initial list of games include Farming Simulator 22, Forspoken, Microsoft Flight Simulatorand others. Then on May 12 of this year, Deathloop will join the fray.